๐Ÿ’€gfg_contractkiller [REVAMPED]

Documentation regarding GFG Developments Contract Killer.

Current Version: 1.0.5

The GFG Contract Killer mission allows players to obtain a contract to eliminate a ped chosen from a list of potential targets defined in the config. The targets defined in the config are built to be as dynamic as possible so no matter how many times you do it, youโ€™ll likely never get the exact same job. Creating targets is easy, following the format laid out in the config, allowing you to make your own targets as well as use the ones we have created for you.

Dependencies

ox_lib

A targeting resource is only required if Config.interactionMethod is set to 'target'

ox_target

ox_inventory

Features

  • Highly Configurable

  • High Replay-Ability

  • Dynamic Clients that have their own:

    • Location

    • Ped (random from a list).

    • Animation (random from a list).

  • Dynamic Targets that have their own:

    • Ped (random from a list).

    • Animation (random from a list).

    • Weapons (random from a list).

    • Guards (Random amount, ped models, and weapons).

    • Conditional Weapons (Players can use this weapon to take eliminate the target for higher payout.

    • Difficulty (Determines the base payout).

  • Random "Dead Drop" locations that have the players payout.

Planned Updates

Purchase

Expansion Packs

Preview

Forum Post

Support

Changelog

Version 1.0.5
  • Made Client, Dead Drop, & Broker blips selectable on the map.

  • Functions related to the "Target Prompt" and "Target Headshot" have been moved to cl_customize.lua to allow users to further customize how players receive these prompts.

  • Added a new Configuration option: Config.TargetSets.prompt

Version 1.0.4
  • Added "itemCheck" function for custom inventories.

  • Fixed some typo's in "en.lua" locale.

  • Fixed TextUI and 3DText prompt for confirming kill.

  • Added precise target blip when debug is enabled to speed up testing new targets.

  • Added a few more debug prints.

Version 1.0.3
  • Fixed an issue that may cause broker peds to not have target in some instances.

  • Added a check to remove broker peds on resource restart so as to not have multiple broker peds when constantly restarting the resource.

Version 1.0.2
  • Fixed some issues with qb-target.

  • Re-factored camera timer to be more accurate (Still ~ 3-5 seconds of overhead to account for transitions).

  • Included "killconfirmation" image and item code for OX and QB. (Courtesy of @PrinceAlbert#3970).

  • Included 5 more Target Sets in the config.

Version 1.0.1
  • Fixed an issue that showed an "ox_target" error when using "qb-target".

  • Fixed an issue with expansion packs not always being registered.

  • Fixed an issue with target peds sometimes not playing their animations.

Version 1.0.0
  • Initial Release

Last updated