Variables that are marked as (Optional) do not need to be set (but can be in the case of further customization).
Config
Copy Config = {
language = "en" ,
debug = false ,
enhancedDebug = false ,
interactionMethod = "target" ,
interactionDistance = 2 ,
target = "ox_target" ,
inventory = "ox_inventory" ,
cooldown = {
enable = true ,
type = "personal" ,
minAmount = 20 ,
maxAmount = 30
},
copsNeeded = {
enable = true ,
amount = 1
}
}
language
Language sets which Locale to use, you can find available locales in [gfg_crafting/locale/], we will add more as they become available but feel free to add your own.
debug
Debug should only used in a development environment.
Determines whether to send debug print statements to the client and server when using the script.
enhancedDebug
Enhanced Debug should only be used in a development environment.
Determines whether to send enhanced debug print statements to the client and server when using the script.
Copy enhancedDebug = false ,
interactionMethod
Determines the method in which players interact with a bench. Currently supported options are: "target", "textui", "3dtext".
Copy interactionMethod = "target" ,
interactionDistance
Determines the distance from the bench that the interaction is activated.
Copy interactionDistance = 2 ,
target
Determines wich target resource to use.
Currently supported options are"
Copy target = "ox_target" ,
inventory
Determines wich inventory resource to use.
Currently supported options are:
Copy inventory = "ox_inventory" ,
cooldown
Determines the cooldown variables.
enable
= Set to 'true' if you wish to enable cooldowns.
type
= Determines the cooldown 'type' Available options are "global" (Only one contract can be active in the entire server) or "personal" (Cooldowns are individual to each player).
minAmount
= Determines the minimum cooldown time (in Minutes).
maxAmount
= Determines the maximum cooldown time (in Minutes).
Copy cooldown = {
enable = true ,
type = "personal" ,
minAmount = 20 ,
maxAmount = 30
},
copsNeeded
Determines the variables for needed amount of police.
enable
= If set to 'true' checks for the amount of police online.
amount
= Determines the amount of police needed for a contract to be granted.
Copy copsNeeded = {
enable = true ,
amount = 1
}
Config.Defaults
Configuration for default values.
Copy Config.Defaults = {
timer = {
enable = true ,
timerMin = 30 ,
timerMax = 30 ,
},
payout = {
type = 'item' ,
itemName = 'money' ,
minAmount = 10000 ,
maxAmount = 20000 ,
},
}
timer
Default Contract Timer variables.
enable
= If set to 'true' the player only has a certain amount of time to complete the contract (from when the player gets the contract from the client to when they turn in the kill confirmation).
timerMin
= Determines the minimum timer time (in Minutes).
timerMax
= Determines the maximum timer time (in Minutes).
Copy timer = {
enable = true ,
timerMin = 30 ,
timerMax = 30 ,
},
payout
Default Payout variables.
type
= Determines the payout 'type' available options are "item" (pays the player via an item) or "bank" (triggers the bankPayout function in sv_customize.lua).
itemName
= Determines the item to be given to the player if 'type' is set to "item".
minAmount
= Determines the minimum payout amount.
maxAmount
= Determines the maximum payout amount.
Copy payout = {
type = 'item' ,
itemName = 'money' ,
minAmount = 10000 ,
maxAmount = 20000 ,
},
Config.Brokers
Configuration for contract brokers.
Copy Config.Brokers = {
blip = {
enable = false ,
sprite = 119 ,
scale = 1.0 ,
color = 1 ,
label = "Contract Broker"
},
interactAnimation = {
scenario = "WORLD_HUMAN_STAND_IMPATIENT" ,
duration = 3000 ,
},
pedAnimation = {
scenario = "WORLD_HUMAN_STAND_IMPATIENT"
},
locations = {
{
coords = vec3 ( 707.3157 , - 966.9925 , 30.41285 ),
interactAnimation = {
dict = 'lester_1_int-0' ,
anim = 'prop_cs_keyboard_01-0' ,
duration = 5000
},
},
{
coords = vec3 ( 705.0999 , - 960.9101 , 30.3953 ),
ped = {
heading = 268.5773 ,
model = 'a_m_m_mlcrisis_01' ,
pedAnimation = {
scenario = 'WORLD_HUMAN_SMOKING'
}
},
}
},
}
blip
Broker blip variables.
enable
= If set to 'true' the broker blips will be created.
sprite
= Determines the blip sprite.
scale
= Determines the blip scale.
color
= Determines the blip color.
label
= Determines the blip label.
Copy blip = {
enable = false ,
sprite = 119 ,
scale = 1.0 ,
color = 1 ,
label = "Contract Broker"
},
interactionAnimation
Determines the default player animation when interacting with a broker.
scenario
= Determines the animation or scenario.
duration
= Determines the interaction duration.
Copy interactAnimation = {
scenario = "WORLD_HUMAN_STAND_IMPATIENT" ,
duration = 3000 ,
},
pedAnimation
Determines the default ped scenario (If that broker has a ped).
scenario
= Determines the scenario.
Copy pedAnimation = {
scenario = "WORLD_HUMAN_STAND_IMPATIENT"
},
locations
Determines the broker locations.
coords
= Determines the coordinates of the broker.
interactAnimation
= Determines the interaction animation (Optional )
dict
= Determines the animation dict (Optional ).
anim
= Determines the animation (Optional ).
duration
= Determines the interaction duration (Optional ).
ped
= Determines the broker ped (Optional ).
heading
= Determines the broker ped heading.
model
= Determines the broker ped model.
pedAnimation
= Determines the broker ped scenario (Optional ).
scenario
= Determines the scenario
Copy locations = {
{
coords = vec3 ( 707.3157 , - 966.9925 , 30.41285 ),
interactAnimation = {
dict = 'lester_1_int-0' ,
anim = 'prop_cs_keyboard_01-0' ,
duration = 5000
},
},
{
coords = vec3 ( 705.0999 , - 960.9101 , 30.3953 ),
ped = {
heading = 268.5773 ,
model = 'a_m_m_mlcrisis_01' ,
pedAnimation = {
scenario = 'WORLD_HUMAN_SMOKING'
}
},
}
},
Config.Clients
Configuration for contract clients.
Copy Config.Clients = {
minimumSafeSpawnDistance = 50.0 ,
blip = {
enable = true ,
sprite = 480 ,
scale = 1.0 ,
color = 46 ,
label = "Client" ,
setWaypoint = true
},
turnInKillConfirmation = {
timer = {
timerMin = 1000 ,
timerMax = 2000
},
},
ped = {
models = {
'a_f_m_beach_01', 'a_f_m_bevhills_01', 'a_f_m_bevhills_02', 'a_f_m_bodybuild_01', 'a_f_m_business_02', 'a_f_m_downtown_01',
'a_f_m_eastsa_01', 'a_f_m_eastsa_02', 'a_f_m_fatbla_01', 'a_f_m_fatcult_01', 'a_f_m_fatwhite_01', 'a_f_m_ktown_01', 'a_f_m_ktown_02',
'a_f_m_prolhost_01', 'a_f_m_salton_01', 'a_f_m_skidrow_01', 'a_f_m_soucent_01', 'a_f_m_soucent_02', 'a_f_m_soucentmc_01', 'a_f_m_tourist_01',
'a_f_m_tramp_01', 'a_f_m_trampbeac_01', 'a_f_o_genstreet_01', 'a_f_o_indian_01', 'a_f_o_ktown_01', 'a_f_o_salton_01', 'a_f_o_soucent_01',
'a_f_o_soucent_02', 'a_f_y_beach_01', 'a_f_y_bevhills_01', 'a_f_y_bevhills_02', 'a_f_y_bevhills_03', 'a_f_y_bevhills_04', 'a_f_y_business_01',
'a_f_y_business_02', 'a_f_y_business_03', 'a_f_y_business_04', 'a_f_y_clubcust_01', 'a_f_y_clubcust_02', 'a_f_y_clubcust_03', 'a_f_y_eastsa_01',
'a_f_y_eastsa_02', 'a_f_y_eastsa_03', 'a_f_y_epsilon_01', 'a_f_y_femaleagent', 'a_f_y_fitness_01', 'a_f_y_fitness_02', 'a_f_y_genhot_01',
'a_f_y_golfer_01', 'a_f_y_hiker_01', 'a_f_y_hippie_01', 'a_f_y_hipster_01', 'a_f_y_hipster_02', 'a_f_y_hipster_03', 'a_f_y_hipster_04',
'a_f_y_indian_01', 'a_f_y_juggalo_01', 'a_f_y_runner_01', 'a_f_y_rurmeth_01', 'a_f_y_scdressy_01', 'a_f_y_skater_01', 'a_f_y_soucent_01',
'a_f_y_soucent_02', 'a_f_y_soucent_03', 'a_f_y_tennis_01', 'a_f_y_topless_01', 'a_f_y_tourist_01', 'a_f_y_tourist_02', 'a_f_y_vinewood_01',
'a_f_y_vinewood_02', 'a_f_y_vinewood_03', 'a_f_y_vinewood_04', 'a_f_y_yoga_01', 'a_f_y_gencaspat_01', 'a_f_y_smartcaspat_01',
'a_m_m_acult_01', 'a_m_m_afriamer_01', 'a_m_m_beach_01', 'a_m_m_beach_02', 'a_m_m_bevhills_01', 'a_m_m_bevhills_02', 'a_m_m_business_01',
'a_m_m_eastsa_01', 'a_m_m_eastsa_02', 'a_m_m_farmer_01', 'a_m_m_fatlatin_01', 'a_m_m_genfat_01', 'a_m_m_genfat_02', 'a_m_m_golfer_01',
'a_m_m_hasjew_01', 'a_m_m_hillbilly_01', 'a_m_m_hillbilly_02', 'a_m_m_indian_01', 'a_m_m_ktown_01', 'a_m_m_malibu_01', 'a_m_m_mexcntry_01',
'a_m_m_mexlabor_01', 'a_m_m_og_boss_01', 'a_m_m_paparazzi_01', 'a_m_m_polynesian_01', 'a_m_m_prolhost_01', 'a_m_m_rurmeth_01',
'a_m_m_salton_01', 'a_m_m_salton_02', 'a_m_m_salton_03', 'a_m_m_salton_04', 'a_m_m_skater_01', 'a_m_m_skidrow_01', 'a_m_m_socenlat_01',
'a_m_m_soucent_01', 'a_m_m_soucent_02', 'a_m_m_soucent_03', 'a_m_m_soucent_04', 'a_m_m_stlat_02', 'a_m_m_tennis_01', 'a_m_m_tourist_01',
'a_m_m_tramp_01', 'a_m_m_trampbeac_01', 'a_m_m_tranvest_01', 'a_m_m_tranvest_02', 'a_m_o_acult_01', 'a_m_o_acult_02', 'a_m_o_beach_01',
'a_m_o_genstreet_01', 'a_m_o_ktown_01', 'a_m_o_salton_01', 'a_m_o_soucent_01', 'a_m_o_soucent_02', 'a_m_o_soucent_03', 'a_m_o_tramp_01',
'a_m_y_acult_01', 'a_m_y_acult_02', 'a_m_y_beach_01', 'a_m_y_beach_02', 'a_m_y_beach_03', 'a_m_y_beachvesp_01', 'a_m_y_beachvesp_02',
'a_m_y_bevhills_01', 'a_m_y_bevhills_02', 'a_m_y_breakdance_01', 'a_m_y_busicas_01', 'a_m_y_business_01', 'a_m_y_business_02',
'a_m_y_business_03', 'a_m_y_clubcust_01', 'a_m_y_clubcust_02', 'a_m_y_clubcust_03', 'a_m_y_cyclist_01', 'a_m_y_dhill_01', 'a_m_y_downtown_01',
'a_m_y_eastsa_01', 'a_m_y_eastsa_02', 'a_m_y_epsilon_01', 'a_m_y_epsilon_02', 'a_m_y_gay_01', 'a_m_y_gay_02', 'a_m_y_genstreet_01',
'a_m_y_genstreet_02', 'a_m_y_golfer_01', 'a_m_y_hasjew_01', 'a_m_y_hiker_01', 'a_m_y_hippy_01', 'a_m_y_hipster_01', 'a_m_y_hipster_02',
'a_m_y_hipster_03', 'a_m_y_indian_01', 'a_m_y_jetski_01', 'a_m_y_juggalo_01', 'a_m_y_ktown_01', 'a_m_y_ktown_02', 'a_m_y_latino_01',
'a_m_y_methhead_01', 'a_m_y_mexthug_01', 'a_m_y_motox_01', 'a_m_y_motox_02', 'a_m_y_musclbeac_01', 'a_m_y_musclbeac_02', 'a_m_y_polynesian_01',
'a_m_y_roadcyc_01', 'a_m_y_runner_01', 'a_m_y_runner_02', 'a_m_y_salton_01', 'a_m_y_skater_01', 'a_m_y_skater_02', 'a_m_y_soucent_01',
'a_m_y_soucent_02', 'a_m_y_soucent_03', 'a_m_y_soucent_04', 'a_m_y_stbla_01', 'a_m_y_stbla_02', 'a_m_y_stlat_01', 'a_m_y_stwhi_01',
'a_m_y_stwhi_02', 'a_m_y_sunbathe_01', 'a_m_y_surfer_01', 'a_m_y_vindouche_01', 'a_m_y_vinewood_01', 'a_m_y_vinewood_02', 'a_m_y_vinewood_03',
'a_m_y_vinewood_04' , 'a_m_y_yoga_01' , 'a_m_m_mlcrisis_01' , 'a_m_y_gencaspat_01' , 'a_m_y_smartcaspat_01' ,
},
scenarios = {
'WORLD_HUMAN_AA_COFFEE', 'WORLD_HUMAN_AA_SMOKE', 'WORLD_HUMAN_BUM_STANDING', 'WORLD_HUMAN_VALET', 'WORLD_HUMAN_CAR_PARK_ATTENDANT',
'WORLD_HUMAN_CLIPBOARD', 'WORLD_HUMAN_COP_IDLES', 'WORLD_HUMAN_DRINKING', 'WORLD_HUMAN_DRUG_DEALER', 'WORLD_HUMAN_DRUG_DEALER_HARD',
'WORLD_HUMAN_GUARD_STAND', 'WORLD_HUMAN_HANG_OUT_STREET', 'WORLD_HUMAN_SMOKING', 'WORLD_HUMAN_SMOKING_CLUBHOUSE', 'WORLD_HUMAN_SMOKING_POT',
'WORLD_HUMAN_SMOKING_POT_CLUBHOUSE', 'WORLD_HUMAN_STAND_IMPATIENT', 'WORLD_HUMAN_STAND_IMPATIENT_CLUBHOUSE',
'WORLD_HUMAN_STAND_IMPATIENT_FACILITY', 'WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT', 'WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT_FACILITY',
'WORLD_HUMAN_STAND_MOBILE', 'WORLD_HUMAN_STAND_MOBILE_CLUBHOUSE', 'WORLD_HUMAN_STAND_MOBILE_FACILITY', 'WORLD_HUMAN_STAND_MOBILE_UPRIGHT',
'WORLD_HUMAN_STAND_MOBILE_UPRIGHT_CLUBHOUSE' ,
},
},
locations = {
{coords = vec4 ( 714.0477 , - 716.7358 , 26.1345 , 184.7042 )},
{coords = vec4 ( 748.7374 , - 529.1055 , 27.7778 , 82.3532 )},
{coords = vec4 ( 743.4658 , - 1797.3104 , 29.2916 , 90.3683 )},
{coords = vec4 ( 892.4183 , - 2172.1731 , 32.2862 , 178.2663 )},
{coords = vec4 ( 466.2290 , - 735.8327 , 27.3645 , 89.4824 )},
{coords = vec4 ( 450.1326 , - 787.0790 , 27.3578 , 278.5528 )},
{coords = vec4 ( 29.4900 , - 1018.7399 , 29.3794 , 253.0295 )},
{coords = vec4 ( 158.9216 , - 1087.0206 , 29.1923 , 3.6918 )},
{coords = vec4 ( - 545.9033 , - 873.4942 , 27.1986 , 182.3827 )},
{coords = vec4 ( - 584.3311 , - 809.1799 , 26.3608 , 94.2468 )},
{coords = vec4 ( - 1131.2710 , - 1551.9731 , 4.3381 , 133.1790 )},
{coords = vec4 ( - 1171.0496 , - 1380.8845 , 4.9688 , 53.8665 )},
{coords = vec4 ( - 1267.9873 , - 812.0983 , 17.1077 , 129.5155 )},
{coords = vec4 ( - 1190.7872 , - 742.8149 , 20.2471 , 309.6977 )},
{coords = vec4 ( - 874.1345 , - 225.4383 , 39.4992 , 309.6977 )},
{coords = vec4 ( - 773.3749 , - 187.8543 , 37.2836 , 128.6673 )},
{coords = vec4 ( - 598.9026 , 170.5925 , 66.0599 , 6.3210 )},
{coords = vec4 ( - 477.8156 , 298.2921 , 83.7914 , 46.8957 )},
{coords = vec4 ( 159.9377 , 292.9284 , 110.8390 , 14.8574 )},
{coords = vec4 ( 399.9715 , 67.1092 , 97.9779 , 168.7914 )},
{coords = vec4 ( 814.9595 , - 109.4994 , 80.6025 , 81.9081 )},
{coords = vec4 ( 1099.5093 , - 345.7188 , 67.1835 , 314.1356 )},
{coords = vec4 ( 1152.7114 , - 431.8334 , 67.0128 , 78.9407 )},
{coords = vec4 ( 143.6453 , - 1656.3026 , 29.3314 , 238.3613 )},
{coords = vec4 ( 206.5612 , - 1851.4531 , 27.4813 , 142.4971 )},
{coords = vec4 ( - 220.3584 , - 1285.9303 , 31.2929 , 142.9025 )},
{coords = vec4 ( 340.7369 , - 1270.7273 , 31.9980 , 90.6708 )},
}
}
minimumSafeSpawnDistance
Determines the client minimum spawn distance (how far players need to be for this client to be selected).
Copy minimumSafeSpawnDistance = 50.0 ,
blip
Client blip variables.
enable
= If set to 'true' creates a blip for the client.
sprite
= Determines the blip sprite.
scale
= Determines the blip scale.
color
= Determines the blip color.
label
= Determines the blip label.
setWaypoint
= If set to 'true' draws a waypoint to the client.
Copy blip = {
enable = true ,
sprite = 480 ,
scale = 1.0 ,
color = 46 ,
label = "Client" ,
setWaypoint = true
},
turnInKillConfirmation
Turning in Kill Confirmation variables.
timer
= Timer variables.
timerMin
= Determines the timer time (in Milliseconds).
timerMax
= Determines the timer time (in Milliseconds).
Copy turnInKillConfirmation = {
timer = {
timerMin = 1000 ,
timerMax = 2000
},
},
ped
Determines the variables for client peds.
models
= Determines possible peds for the client ped (One will be chosen randomly).
scenarios
= Determines possible scenarios for the client ped (One will be chosen randomly).
Copy ped = {
models = {
'a_f_m_beach_01', 'a_f_m_bevhills_01', 'a_f_m_bevhills_02', 'a_f_m_bodybuild_01', 'a_f_m_business_02', 'a_f_m_downtown_01',
'a_f_m_eastsa_01', 'a_f_m_eastsa_02', 'a_f_m_fatbla_01', 'a_f_m_fatcult_01', 'a_f_m_fatwhite_01', 'a_f_m_ktown_01', 'a_f_m_ktown_02',
'a_f_m_prolhost_01', 'a_f_m_salton_01', 'a_f_m_skidrow_01', 'a_f_m_soucent_01', 'a_f_m_soucent_02', 'a_f_m_soucentmc_01', 'a_f_m_tourist_01',
'a_f_m_tramp_01', 'a_f_m_trampbeac_01', 'a_f_o_genstreet_01', 'a_f_o_indian_01', 'a_f_o_ktown_01', 'a_f_o_salton_01', 'a_f_o_soucent_01',
'a_f_o_soucent_02', 'a_f_y_beach_01', 'a_f_y_bevhills_01', 'a_f_y_bevhills_02', 'a_f_y_bevhills_03', 'a_f_y_bevhills_04', 'a_f_y_business_01',
'a_f_y_business_02', 'a_f_y_business_03', 'a_f_y_business_04', 'a_f_y_clubcust_01', 'a_f_y_clubcust_02', 'a_f_y_clubcust_03', 'a_f_y_eastsa_01',
'a_f_y_eastsa_02', 'a_f_y_eastsa_03', 'a_f_y_epsilon_01', 'a_f_y_femaleagent', 'a_f_y_fitness_01', 'a_f_y_fitness_02', 'a_f_y_genhot_01',
'a_f_y_golfer_01', 'a_f_y_hiker_01', 'a_f_y_hippie_01', 'a_f_y_hipster_01', 'a_f_y_hipster_02', 'a_f_y_hipster_03', 'a_f_y_hipster_04',
'a_f_y_indian_01', 'a_f_y_juggalo_01', 'a_f_y_runner_01', 'a_f_y_rurmeth_01', 'a_f_y_scdressy_01', 'a_f_y_skater_01', 'a_f_y_soucent_01',
'a_f_y_soucent_02', 'a_f_y_soucent_03', 'a_f_y_tennis_01', 'a_f_y_topless_01', 'a_f_y_tourist_01', 'a_f_y_tourist_02', 'a_f_y_vinewood_01',
'a_f_y_vinewood_02', 'a_f_y_vinewood_03', 'a_f_y_vinewood_04', 'a_f_y_yoga_01', 'a_f_y_gencaspat_01', 'a_f_y_smartcaspat_01',
'a_m_m_acult_01', 'a_m_m_afriamer_01', 'a_m_m_beach_01', 'a_m_m_beach_02', 'a_m_m_bevhills_01', 'a_m_m_bevhills_02', 'a_m_m_business_01',
'a_m_m_eastsa_01', 'a_m_m_eastsa_02', 'a_m_m_farmer_01', 'a_m_m_fatlatin_01', 'a_m_m_genfat_01', 'a_m_m_genfat_02', 'a_m_m_golfer_01',
'a_m_m_hasjew_01', 'a_m_m_hillbilly_01', 'a_m_m_hillbilly_02', 'a_m_m_indian_01', 'a_m_m_ktown_01', 'a_m_m_malibu_01', 'a_m_m_mexcntry_01',
'a_m_m_mexlabor_01', 'a_m_m_og_boss_01', 'a_m_m_paparazzi_01', 'a_m_m_polynesian_01', 'a_m_m_prolhost_01', 'a_m_m_rurmeth_01',
'a_m_m_salton_01', 'a_m_m_salton_02', 'a_m_m_salton_03', 'a_m_m_salton_04', 'a_m_m_skater_01', 'a_m_m_skidrow_01', 'a_m_m_socenlat_01',
'a_m_m_soucent_01', 'a_m_m_soucent_02', 'a_m_m_soucent_03', 'a_m_m_soucent_04', 'a_m_m_stlat_02', 'a_m_m_tennis_01', 'a_m_m_tourist_01',
'a_m_m_tramp_01', 'a_m_m_trampbeac_01', 'a_m_m_tranvest_01', 'a_m_m_tranvest_02', 'a_m_o_acult_01', 'a_m_o_acult_02', 'a_m_o_beach_01',
'a_m_o_genstreet_01', 'a_m_o_ktown_01', 'a_m_o_salton_01', 'a_m_o_soucent_01', 'a_m_o_soucent_02', 'a_m_o_soucent_03', 'a_m_o_tramp_01',
'a_m_y_acult_01', 'a_m_y_acult_02', 'a_m_y_beach_01', 'a_m_y_beach_02', 'a_m_y_beach_03', 'a_m_y_beachvesp_01', 'a_m_y_beachvesp_02',
'a_m_y_bevhills_01', 'a_m_y_bevhills_02', 'a_m_y_breakdance_01', 'a_m_y_busicas_01', 'a_m_y_business_01', 'a_m_y_business_02',
'a_m_y_business_03', 'a_m_y_clubcust_01', 'a_m_y_clubcust_02', 'a_m_y_clubcust_03', 'a_m_y_cyclist_01', 'a_m_y_dhill_01', 'a_m_y_downtown_01',
'a_m_y_eastsa_01', 'a_m_y_eastsa_02', 'a_m_y_epsilon_01', 'a_m_y_epsilon_02', 'a_m_y_gay_01', 'a_m_y_gay_02', 'a_m_y_genstreet_01',
'a_m_y_genstreet_02', 'a_m_y_golfer_01', 'a_m_y_hasjew_01', 'a_m_y_hiker_01', 'a_m_y_hippy_01', 'a_m_y_hipster_01', 'a_m_y_hipster_02',
'a_m_y_hipster_03', 'a_m_y_indian_01', 'a_m_y_jetski_01', 'a_m_y_juggalo_01', 'a_m_y_ktown_01', 'a_m_y_ktown_02', 'a_m_y_latino_01',
'a_m_y_methhead_01', 'a_m_y_mexthug_01', 'a_m_y_motox_01', 'a_m_y_motox_02', 'a_m_y_musclbeac_01', 'a_m_y_musclbeac_02', 'a_m_y_polynesian_01',
'a_m_y_roadcyc_01', 'a_m_y_runner_01', 'a_m_y_runner_02', 'a_m_y_salton_01', 'a_m_y_skater_01', 'a_m_y_skater_02', 'a_m_y_soucent_01',
'a_m_y_soucent_02', 'a_m_y_soucent_03', 'a_m_y_soucent_04', 'a_m_y_stbla_01', 'a_m_y_stbla_02', 'a_m_y_stlat_01', 'a_m_y_stwhi_01',
'a_m_y_stwhi_02', 'a_m_y_sunbathe_01', 'a_m_y_surfer_01', 'a_m_y_vindouche_01', 'a_m_y_vinewood_01', 'a_m_y_vinewood_02', 'a_m_y_vinewood_03',
'a_m_y_vinewood_04' , 'a_m_y_yoga_01' , 'a_m_m_mlcrisis_01' , 'a_m_y_gencaspat_01' , 'a_m_y_smartcaspat_01' ,
},
scenarios = {
'WORLD_HUMAN_AA_COFFEE', 'WORLD_HUMAN_AA_SMOKE', 'WORLD_HUMAN_BUM_STANDING', 'WORLD_HUMAN_VALET', 'WORLD_HUMAN_CAR_PARK_ATTENDANT',
'WORLD_HUMAN_CLIPBOARD', 'WORLD_HUMAN_COP_IDLES', 'WORLD_HUMAN_DRINKING', 'WORLD_HUMAN_DRUG_DEALER', 'WORLD_HUMAN_DRUG_DEALER_HARD',
'WORLD_HUMAN_GUARD_STAND', 'WORLD_HUMAN_HANG_OUT_STREET', 'WORLD_HUMAN_SMOKING', 'WORLD_HUMAN_SMOKING_CLUBHOUSE', 'WORLD_HUMAN_SMOKING_POT',
'WORLD_HUMAN_SMOKING_POT_CLUBHOUSE' , 'WORLD_HUMAN_STAND_IMPATIENT' , 'WORLD_HUMAN_STAND_IMPATIENT_CLUBHOUSE' ,
'WORLD_HUMAN_STAND_IMPATIENT_FACILITY', 'WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT', 'WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT_FACILITY',
'WORLD_HUMAN_STAND_MOBILE', 'WORLD_HUMAN_STAND_MOBILE_CLUBHOUSE', 'WORLD_HUMAN_STAND_MOBILE_FACILITY', 'WORLD_HUMAN_STAND_MOBILE_UPRIGHT',
'WORLD_HUMAN_STAND_MOBILE_UPRIGHT_CLUBHOUSE' ,
},
},
locations
Determines possible locations for the client (One will be chosen randomly if no players are within the minimumSafeSpawnDistance).
Copy locations = {
{coords = vec4 ( 714.0477 , - 716.7358 , 26.1345 , 184.7042 )},
{coords = vec4 ( 748.7374 , - 529.1055 , 27.7778 , 82.3532 )},
{coords = vec4 ( 743.4658 , - 1797.3104 , 29.2916 , 90.3683 )},
{coords = vec4 ( 892.4183 , - 2172.1731 , 32.2862 , 178.2663 )},
{coords = vec4 ( 466.2290 , - 735.8327 , 27.3645 , 89.4824 )},
{coords = vec4 ( 450.1326 , - 787.0790 , 27.3578 , 278.5528 )},
{coords = vec4 ( 29.4900 , - 1018.7399 , 29.3794 , 253.0295 )},
{coords = vec4 ( 158.9216 , - 1087.0206 , 29.1923 , 3.6918 )},
{coords = vec4 ( - 545.9033 , - 873.4942 , 27.1986 , 182.3827 )},
{coords = vec4 ( - 584.3311 , - 809.1799 , 26.3608 , 94.2468 )},
{coords = vec4 ( - 1131.2710 , - 1551.9731 , 4.3381 , 133.1790 )},
{coords = vec4 ( - 1171.0496 , - 1380.8845 , 4.9688 , 53.8665 )},
{coords = vec4 ( - 1267.9873 , - 812.0983 , 17.1077 , 129.5155 )},
{coords = vec4 ( - 1190.7872 , - 742.8149 , 20.2471 , 309.6977 )},
{coords = vec4 ( - 874.1345 , - 225.4383 , 39.4992 , 309.6977 )},
{coords = vec4 ( - 773.3749 , - 187.8543 , 37.2836 , 128.6673 )},
{coords = vec4 ( - 598.9026 , 170.5925 , 66.0599 , 6.3210 )},
{coords = vec4 ( - 477.8156 , 298.2921 , 83.7914 , 46.8957 )},
{coords = vec4 ( 159.9377 , 292.9284 , 110.8390 , 14.8574 )},
{coords = vec4 ( 399.9715 , 67.1092 , 97.9779 , 168.7914 )},
{coords = vec4 ( 814.9595 , - 109.4994 , 80.6025 , 81.9081 )},
{coords = vec4 ( 1099.5093 , - 345.7188 , 67.1835 , 314.1356 )},
{coords = vec4 ( 1152.7114 , - 431.8334 , 67.0128 , 78.9407 )},
{coords = vec4 ( 143.6453 , - 1656.3026 , 29.3314 , 238.3613 )},
{coords = vec4 ( 206.5612 , - 1851.4531 , 27.4813 , 142.4971 )},
{coords = vec4 ( - 220.3584 , - 1285.9303 , 31.2929 , 142.9025 )},
{coords = vec4 ( 340.7369 , - 1270.7273 , 31.9980 , 90.6708 )},
}
Config.DeadDrops
Configuration for dead drops
Copy Config.DeadDrops = {
blip = {
enable = true ,
sprite = 457 ,
scale = 1.0 ,
color = 2 ,
label = "Dead Drop" ,
setWaypoint = true ,
},
locations = {
vector3 ( 788.6252 , - 775.4433 , 26.42369 ),
vector3 ( 827.8407 , - 1070.048 , 28.48918 ),
vector3 ( 831.1832 , - 1991.972 , 29.30136 ),
vector3 ( 957.2404 , - 2366.238 , 30.54342 ),
vector3 ( 398.5865 , - 739.6891 , 29.27672 ),
vector3 ( 452.3307 , - 750.3677 , 27.35764 ),
vector3 ( - 6.226191 , - 1086.709 , 26.67207 ),
vector3 ( 37.28276 , - 1023.795 , 29.48148 ),
vector3 ( - 606.6549 , - 1029.191 , 21.78756 ),
vector3 ( - 713.226 , - 824.2436 , 23.5449 ),
vector3 ( - 1131.964 , - 1567.947 , 4.413927 ),
vector3 ( - 1146.4 , - 1626.857 , 4.280537 ),
vector3 ( - 1216.429 , - 806.9036 , 16.37718 ),
vector3 ( - 1454.858 , - 591.7869 , 30.9483 ),
vector3 ( - 896.6103 , - 247.3401 , 40.04118 ),
vector3 ( - 624.3991 , - 200.6885 , 37.54574 ),
vector3 ( - 618.7264 , 304.8151 , 82.25268 ),
vector3 ( - 169.0197 , 216.5543 , 89.48821 ),
vector3 ( - 52.65391 , - 98.52388 , 57.81428 ),
vector3 ( 478.6129 , 46.69759 , 92.95871 ),
vector3 ( 795.5706 , - 80.90009 , 80.59615 ),
vector3 ( 837.1632 , - 262.2335 , 65.62377 ),
vector3 ( 1174.146 , - 298.8404 , 69.02161 ),
vector3 ( 1195.71 , - 485.3098 , 65.80621 ),
vector3 ( 107.1236 , - 1692.928 , 29.26395 ),
vector3 ( 309.6383 , - 1545.083 , 29.41008 ),
vector3 ( 10.5759 , - 1531.4991 , 29.2876 ),
vector3 ( - 171.1004 , - 1344 , 31.29586 ),
vector3 ( 143.3138 , - 955.4326 , 29.66306 ),
vector3 ( 177.1713 , - 908.1945 , 30.69225 ),
vector3 ( 52.1823 , - 830.9993 , 31.08337 ),
vector3 ( - 222.5493 , - 934.3334 , 29.28791 ),
}
}
blip
Dead Drop blip variables.
enable
= If set to 'true' creates a blip for the dead drop.
sprite
= Determines the blip sprite.
scale
= Determines the blip scale.
color
= Determines the blip color.
label
= Determines the blip label.
setWaypoint
= If set to 'true' draws a waypoint to the dead drop.
Copy blip = {
enable = true ,
sprite = 457 ,
scale = 1.0 ,
color = 2 ,
label = "Dead Drop" ,
setWaypoint = true ,
},
locations
Determines possible locations for the dead drop (One will be chosen randomly).
Copy locations = {
vector3 ( 788.6252 , - 775.4433 , 26.42369 ),
vector3 ( 827.8407 , - 1070.048 , 28.48918 ),
vector3 ( 831.1832 , - 1991.972 , 29.30136 ),
vector3 ( 957.2404 , - 2366.238 , 30.54342 ),
vector3 ( 398.5865 , - 739.6891 , 29.27672 ),
vector3 ( 452.3307 , - 750.3677 , 27.35764 ),
vector3 ( - 6.226191 , - 1086.709 , 26.67207 ),
vector3 ( 37.28276 , - 1023.795 , 29.48148 ),
vector3 ( - 606.6549 , - 1029.191 , 21.78756 ),
vector3 ( - 713.226 , - 824.2436 , 23.5449 ),
vector3 ( - 1131.964 , - 1567.947 , 4.413927 ),
vector3 ( - 1146.4 , - 1626.857 , 4.280537 ),
vector3 ( - 1216.429 , - 806.9036 , 16.37718 ),
vector3 ( - 1454.858 , - 591.7869 , 30.9483 ),
vector3 ( - 896.6103 , - 247.3401 , 40.04118 ),
vector3 ( - 624.3991 , - 200.6885 , 37.54574 ),
vector3 ( - 618.7264 , 304.8151 , 82.25268 ),
vector3 ( - 169.0197 , 216.5543 , 89.48821 ),
vector3 ( - 52.65391 , - 98.52388 , 57.81428 ),
vector3 ( 478.6129 , 46.69759 , 92.95871 ),
vector3 ( 795.5706 , - 80.90009 , 80.59615 ),
vector3 ( 837.1632 , - 262.2335 , 65.62377 ),
vector3 ( 1174.146 , - 298.8404 , 69.02161 ),
vector3 ( 1195.71 , - 485.3098 , 65.80621 ),
vector3 ( 107.1236 , - 1692.928 , 29.26395 ),
vector3 ( 309.6383 , - 1545.083 , 29.41008 ),
vector3 ( 10.5759 , - 1531.4991 , 29.2876 ),
vector3 ( - 171.1004 , - 1344 , 31.29586 ),
vector3 ( 143.3138 , - 955.4326 , 29.66306 ),
vector3 ( 177.1713 , - 908.1945 , 30.69225 ),
vector3 ( 52.1823 , - 830.9993 , 31.08337 ),
vector3 ( - 222.5493 , - 934.3334 , 29.28791 ),
}
Config.TargetSets
Configuration for target sets.
Copy Config.TargetSets = {
minimumSpawnDistance = 100.0 ,
blip = {
enable = true ,
radius = 200.0 ,
alpha = 150 ,
color = 1 ,
offsetPercentage = 0.95 ,
},
camera = {
enable = true ,
distance = 4.0 ,
fov = 30.0 ,
zOffset = 1.0 ,
timerMin = 10 ,
timerMax = 10 ,
},
headshot = {
enable = true ,
title = "Contract Killer" ,
subtitle = "Target Details" ,
duration = 1.0 ,
},
prompt = {
enable = false ,
},
killConfirmation = {
itemName = 'killconfirmation' ,
timer = {
timerMin = 1000 ,
timerMax = 2000 ,
},
animation = {
scenario = "CODE_HUMAN_MEDIC_TEND_TO_DEAD"
}
},
targetSets = {
{
name = "Sample Target" ,
prompt = "Take out the target" ,
difficulty = 1 ,
minimumSpawnDistance = 50 ,
targetModels = {
"a_f_y_business_01" , "a_f_y_business_02" ,
"a_f_y_business_03" , "a_f_y_business_04" ,
"a_m_y_business_01" , "a_m_y_business_02" ,
"a_m_y_business_03"
},
targetCoords = vector4 ( 198.5164 , - 919.1954 , 30.6874 , 240.0001 ),
targetArmed = true ,
targetWeapon = {
"weapon_pistol" , "weapon_switchblade" , "weapon_unarmed"
},
targetScenarios = {
"WORLD_HUMAN_AA_COFFEE", "WORLD_HUMAN_HANG_OUT_STREET", "WORLD_HUMAN_AA_SMOKE", "PROP_HUMAN_STAND_IMPATIENT"
},
conditionalWeaponEnabled = true ,
conditionalWeapons = {
{
name = "weapon_unarmed" ,
label = "your Fists" ,
multiplier = 5
},
{name = "weapon_bat" , label = "a Bat" , multiplier = 4 },
{name = "weapon_knife" , label = "a Knife" , multiplier = 4 },
{name = "weapon_pistol" , label = "a Pistol" , multiplier = 3 },
{name = "weapon_microsmg" , label = "a Micro SMG" , multiplier = 2 },
{name = "weapon_machinepistol" , label = "a Machine PIstol" , multiplier = 2 },
{name = "weapon_sawnoffshotgun" , label = "a Sawn-Off Shotgun" , multiplier = 2 },
{name = "weapon_assaultrifle" , label = "an Assault Rifle" , multiplier = 2 },
{name = "weapon_molotov" , label = "a Molotov Cocktail" , multiplier = 6 },
},
guardChance = 100 ,
guardNumberMin = 1 ,
guardNumberMax = 2 ,
guardModels = {
"a_f_y_business_01" , "a_f_y_business_02" ,
"a_f_y_business_03" , "a_f_y_business_04" ,
"a_m_y_business_01" , "a_m_y_business_02" ,
"a_m_y_business_03"
},
guardCoords = {
[ 1 ] = {coords = vector4 ( 198.85845947266 , - 920.49157714844 , 30.6877784729 , 340.00012207031 ), used = false },
[2] = {coords = vector4(199.87644958496,-918.99334716797,30.67737197876,130.00004577637), used = false},
},
guardWeapons = {
"weapon_pistol" , "weapon_switchblade" , "weapon_unarmed"
},
guardScenarios = {
"WORLD_HUMAN_AA_COFFEE", "WORLD_HUMAN_HANG_OUT_STREET", "WORLD_HUMAN_AA_SMOKE", "PROP_HUMAN_STAND_IMPATIENT"
},
},
}
}
minimumSpawnDistance
Determines the default minimumSpawnDistance (how far players need to be for this targetset to be selected).
Copy minimumSpawnDistance = 100.0 ,
blip
Target blip variables.
enable
= If set to 'true' a blip will be created for the target.
radius
= Determines the radius of the blip.
alpha
= Determines the alpha (opacity) of the blip.
color
= Determines the blip color.
offsetPercentage
= Determines the offset percentage of the blip (i.e If set to "0.75" the target will be somewhere up to 75% of the way to the edge of the blip).
Copy blip = {
enable = true ,
radius = 200.0 ,
alpha = 150 ,
color = 1 ,
offsetPercentage = 0.95 ,
},
camera
Target camera variables.
enable
= If set to 'true' creates a visual camera preview of the target.
distance
= Determines the distance the camera is from the target.
fov
= Determines the Field of View for the camera.
zOffset
= Determines the Height offset of the camera compared to the target, this places the camera slightly above the target eyeline.
timerMin
= Determines the minimum time to display the target camera to the player (In Seconds).
timerMax
= Determines the maximum time to display the target camera to the player (In Seconds).
Copy camera = {
enable = true ,
distance = 4.0 ,
fov = 30.0 ,
zOffset = 1.0 ,
timerMin = 10 ,
timerMax = 10 ,
},
headshot
Target headshot variables.
enable
= If set to 'true' a small picture of the target and the target prompt is shown to the player, as well as the conditional weapon if enabled for that target.
title
= Determines the title of the headshot notification.
subtitle
= Determines subtitle of the headshot notification (Can be empty).
duration
= Determines the duration to show the headshot notification (If camera is also enabled, the headshot is shown for the duration of the camera).
Copy headshot = {
enable = true ,
title = "Contract Killer" ,
subtitle = "Target Details" ,
duration = 1.0 ,
},
prompt
Target Prompt variables
enable
= If set to 'true' the target prompt is shown to the player, not needed if headshot.enable is also set to 'true'.
Copy prompt = {
enable = false ,
},
killConfirmation
Target Kill Confirmation variables.
itemName
= Determines the item that is used for the kill confirmation.
timer
= Kill Confirmation timer.
timerMin
= Determines the minimum time it takes to confirm the kill (In Milliseconds).
timerMax
= Determines the maximum time it takes to confirm the kill (In Milliseconds).
animation
= Kill Confirmation animation.
scenario
= Determines the scenario the player will use while confirming the kill.
Copy killConfirmation = {
itemName = 'killconfirmation' ,
timer = {
timerMin = 1000 ,
timerMax = 2000 ,
},
animation = {
scenario = "CODE_HUMAN_MEDIC_TEND_TO_DEAD"
}
},
targetSets
List of potential target sets (one will be chosen at random if no players are nearby).
name
= The name of the target set (Only used for debugging.)
prompt
= The target set prompt that is shown to the player when they receive the contract.
difficulty
= Target set difficulty, This is the number the base payout is multiplied by when they complete the contract ("base payout = 1", "difficulty = 3", means "total payout = 3")
minimumSpawnDistance
= This is the distance all player must be from the target in order for it to be selected (To prevent targets from being spawned on or in sight of other players).
targetModels
= Ped Models used for the Target, one will be randomly selected. A list of available ped models can be found here (https://docs.fivem.net/docs/game-references/ped-models/).
targetCoords
= The coordinates of where to spawn the target (Must be a vector 4 or the heading of the target will be 0).
targetArmed
= Determines whether or not the target is armed.
targetWeapon
= If the target is armed one of these weapons will be given to the target (if the target is given "weapon_unamerd" they will flee when attacked). A list of default GTA weapons can be found here (https://www.vespura.com/fivem/weapons/stats/).
targetScenarios
= Scenario played when the target is created (one will be randomly selected).
conditionalWeaponEnabled
= Whether or not to include a conditional weapon. If true the player has a chance to earn more by killing the target with specified weapon.
conditionalWeapons
= List of potential conditional weapons (one will be randomly selected).
name
= The name of the weapon, A list of default GTA weapons can be found here (https://www.vespura.com/fivem/weapons/stats/).
label
= What is shown to the player when he receives the contract details.
multiplier
= The amount the (base payout * difficulty) is multiplied by.
guardChance
= The chance of creating guards (100 = 100%, 50 = 50%, 0 = 0%).
guardNumberMin
= The minimum number of guards to create for the target.
guardNumberMax
= The maximum number of guards to create for the target.
guardModels
= Potential guard ped models, one will be chosen randomly from the list for each guard. A list of available ped models can be found here (https://docs.fivem.net/docs/game-references/ped-models/).
guardCoords
= List of guard coordinates, for each guard one of these will be randomly selected.
coords
= The coordinates of this guard.
used
= Keep this set to "false"
guardWeapons
= List of potential guard weapons, for each guard created they will receive one of these weapons. A list of default GTA weapons can be found here (https://www.vespura.com/fivem/weapons/stats/).
guardScenarios
= Scenario played when each guard is created (one will be randomly selected).
Copy targetSets = {
{
name = "Sample Target" ,
prompt = "Take out the target" ,
difficulty = 1 ,
minimumSpawnDistance = 50 ,
targetModels = {
"a_f_y_business_01" , "a_f_y_business_02" ,
"a_f_y_business_03" , "a_f_y_business_04" ,
"a_m_y_business_01" , "a_m_y_business_02" ,
"a_m_y_business_03"
},
targetCoords = vector4 ( 198.5164 , - 919.1954 , 30.6874 , 240.0001 ),
targetArmed = true ,
targetWeapon = {
"weapon_pistol" , "weapon_switchblade" , "weapon_unarmed"
},
targetScenarios = {
"WORLD_HUMAN_AA_COFFEE", "WORLD_HUMAN_HANG_OUT_STREET", "WORLD_HUMAN_AA_SMOKE", "PROP_HUMAN_STAND_IMPATIENT"
},
conditionalWeaponEnabled = true ,
conditionalWeapons = {
{
name = "weapon_unarmed" ,
label = "your Fists" ,
multiplier = 5
},
{name = "weapon_bat" , label = "a Bat" , multiplier = 4 },
{name = "weapon_knife" , label = "a Knife" , multiplier = 4 },
{name = "weapon_pistol" , label = "a Pistol" , multiplier = 3 },
{name = "weapon_microsmg" , label = "a Micro SMG" , multiplier = 2 },
{name = "weapon_machinepistol" , label = "a Machine PIstol" , multiplier = 2 },
{name = "weapon_sawnoffshotgun" , label = "a Sawn-Off Shotgun" , multiplier = 2 },
{name = "weapon_assaultrifle" , label = "an Assault Rifle" , multiplier = 2 },
{name = "weapon_molotov" , label = "a Molotov Cocktail" , multiplier = 6 },
},
guardChance = 100 ,
guardNumberMin = 1 ,
guardNumberMax = 2 ,
guardModels = {
"a_f_y_business_01" , "a_f_y_business_02" ,
"a_f_y_business_03" , "a_f_y_business_04" ,
"a_m_y_business_01" , "a_m_y_business_02" ,
"a_m_y_business_03"
},
guardCoords = {
[ 1 ] = {coords = vector4 ( 198.85845947266 , - 920.49157714844 , 30.6877784729 , 340.00012207031 ), used = false },
[ 2 ] = {coords = vector4 ( 199.87644958496 , - 918.99334716797 , 30.67737197876 , 130.00004577637 ), used = false },
},
guardWeapons = {
"weapon_pistol" , "weapon_switchblade" , "weapon_unarmed"
},
guardScenarios = {
"WORLD_HUMAN_AA_COFFEE", "WORLD_HUMAN_HANG_OUT_STREET", "WORLD_HUMAN_AA_SMOKE", "PROP_HUMAN_STAND_IMPATIENT"
},
},
}
Example Config
Copy Config = {
language = "en" ,
debug = true ,
enhancedDebug = true ,
interactionMethod = "target" ,
interactionDistance = 2 ,
target = "ox_target" ,
inventory = "ox_inventory" ,
cooldown = {
enable = true ,
type = "personal" ,
minAmount = 20 ,
maxAmount = 30
},
copsNeeded = {
enable = true ,
amount = 1
}
}
Config.Defaults = {
timer = {
enable = true ,
timerMin = 30 ,
timerMax = 30 ,
},
payout = {
type = 'item' ,
itemName = 'money' ,
minAmount = 10000 ,
maxAmount = 20000 ,
},
}
Config.Brokers = {
blip = {
enable = false ,
sprite = 119 ,
scale = 1.0 ,
color = 1 ,
label = "Contract Broker"
},
interactAnimation = {
scenario = "WORLD_HUMAN_STAND_IMPATIENT" ,
duration = 3000 ,
},
pedAnimation = {
scenario = "WORLD_HUMAN_STAND_IMPATIENT"
},
locations = {
{
coords = vec3 ( 707.3157 , - 966.9925 , 30.41285 ),
interactAnimation = {
dict = 'lester_1_int-0' ,
anim = 'prop_cs_keyboard_01-0' ,
duration = 5000
},
},
{
coords = vec3 ( 705.0999 , - 960.9101 , 30.3953 ),
ped = {
heading = 268.5773 ,
model = 'a_m_m_mlcrisis_01' ,
pedAnimation = {
scenario = 'WORLD_HUMAN_SMOKING'
}
},
}
},
}
Config.Clients = {
minimumSafeSpawnDistance = 50.0 ,
blip = {
enable = true ,
sprite = 480 ,
scale = 1.0 ,
color = 46 ,
label = "Client" ,
setWaypoint = true
},
turnInKillConfirmation = {
timer = {
timerMin = 1000 ,
timerMax = 2000
},
},
ped = {
models = {
-- Ambient Female Peds
'a_f_m_beach_01', 'a_f_m_bevhills_01', 'a_f_m_bevhills_02', 'a_f_m_bodybuild_01', 'a_f_m_business_02', 'a_f_m_downtown_01',
'a_f_m_eastsa_01', 'a_f_m_eastsa_02', 'a_f_m_fatbla_01', 'a_f_m_fatcult_01', 'a_f_m_fatwhite_01', 'a_f_m_ktown_01', 'a_f_m_ktown_02',
'a_f_m_prolhost_01', 'a_f_m_salton_01', 'a_f_m_skidrow_01', 'a_f_m_soucent_01', 'a_f_m_soucent_02', 'a_f_m_soucentmc_01', 'a_f_m_tourist_01',
'a_f_m_tramp_01', 'a_f_m_trampbeac_01', 'a_f_o_genstreet_01', 'a_f_o_indian_01', 'a_f_o_ktown_01', 'a_f_o_salton_01', 'a_f_o_soucent_01',
'a_f_o_soucent_02', 'a_f_y_beach_01', 'a_f_y_bevhills_01', 'a_f_y_bevhills_02', 'a_f_y_bevhills_03', 'a_f_y_bevhills_04', 'a_f_y_business_01',
'a_f_y_business_02', 'a_f_y_business_03', 'a_f_y_business_04', 'a_f_y_clubcust_01', 'a_f_y_clubcust_02', 'a_f_y_clubcust_03', 'a_f_y_eastsa_01',
'a_f_y_eastsa_02', 'a_f_y_eastsa_03', 'a_f_y_epsilon_01', 'a_f_y_femaleagent', 'a_f_y_fitness_01', 'a_f_y_fitness_02', 'a_f_y_genhot_01',
'a_f_y_golfer_01', 'a_f_y_hiker_01', 'a_f_y_hippie_01', 'a_f_y_hipster_01', 'a_f_y_hipster_02', 'a_f_y_hipster_03', 'a_f_y_hipster_04',
'a_f_y_indian_01', 'a_f_y_juggalo_01', 'a_f_y_runner_01', 'a_f_y_rurmeth_01', 'a_f_y_scdressy_01', 'a_f_y_skater_01', 'a_f_y_soucent_01',
'a_f_y_soucent_02', 'a_f_y_soucent_03', 'a_f_y_tennis_01', 'a_f_y_topless_01', 'a_f_y_tourist_01', 'a_f_y_tourist_02', 'a_f_y_vinewood_01',
'a_f_y_vinewood_02', 'a_f_y_vinewood_03', 'a_f_y_vinewood_04', 'a_f_y_yoga_01', 'a_f_y_gencaspat_01', 'a_f_y_smartcaspat_01',
-- Ambient Male Peds
'a_m_m_acult_01', 'a_m_m_afriamer_01', 'a_m_m_beach_01', 'a_m_m_beach_02', 'a_m_m_bevhills_01', 'a_m_m_bevhills_02', 'a_m_m_business_01',
'a_m_m_eastsa_01', 'a_m_m_eastsa_02', 'a_m_m_farmer_01', 'a_m_m_fatlatin_01', 'a_m_m_genfat_01', 'a_m_m_genfat_02', 'a_m_m_golfer_01',
'a_m_m_hasjew_01', 'a_m_m_hillbilly_01', 'a_m_m_hillbilly_02', 'a_m_m_indian_01', 'a_m_m_ktown_01', 'a_m_m_malibu_01', 'a_m_m_mexcntry_01',
'a_m_m_mexlabor_01', 'a_m_m_og_boss_01', 'a_m_m_paparazzi_01', 'a_m_m_polynesian_01', 'a_m_m_prolhost_01', 'a_m_m_rurmeth_01',
'a_m_m_salton_01', 'a_m_m_salton_02', 'a_m_m_salton_03', 'a_m_m_salton_04', 'a_m_m_skater_01', 'a_m_m_skidrow_01', 'a_m_m_socenlat_01',
'a_m_m_soucent_01', 'a_m_m_soucent_02', 'a_m_m_soucent_03', 'a_m_m_soucent_04', 'a_m_m_stlat_02', 'a_m_m_tennis_01', 'a_m_m_tourist_01',
'a_m_m_tramp_01', 'a_m_m_trampbeac_01', 'a_m_m_tranvest_01', 'a_m_m_tranvest_02', 'a_m_o_acult_01', 'a_m_o_acult_02', 'a_m_o_beach_01',
'a_m_o_genstreet_01', 'a_m_o_ktown_01', 'a_m_o_salton_01', 'a_m_o_soucent_01', 'a_m_o_soucent_02', 'a_m_o_soucent_03', 'a_m_o_tramp_01',
'a_m_y_acult_01', 'a_m_y_acult_02', 'a_m_y_beach_01', 'a_m_y_beach_02', 'a_m_y_beach_03', 'a_m_y_beachvesp_01', 'a_m_y_beachvesp_02',
'a_m_y_bevhills_01', 'a_m_y_bevhills_02', 'a_m_y_breakdance_01', 'a_m_y_busicas_01', 'a_m_y_business_01', 'a_m_y_business_02',
'a_m_y_business_03', 'a_m_y_clubcust_01', 'a_m_y_clubcust_02', 'a_m_y_clubcust_03', 'a_m_y_cyclist_01', 'a_m_y_dhill_01', 'a_m_y_downtown_01',
'a_m_y_eastsa_01', 'a_m_y_eastsa_02', 'a_m_y_epsilon_01', 'a_m_y_epsilon_02', 'a_m_y_gay_01', 'a_m_y_gay_02', 'a_m_y_genstreet_01',
'a_m_y_genstreet_02', 'a_m_y_golfer_01', 'a_m_y_hasjew_01', 'a_m_y_hiker_01', 'a_m_y_hippy_01', 'a_m_y_hipster_01', 'a_m_y_hipster_02',
'a_m_y_hipster_03', 'a_m_y_indian_01', 'a_m_y_jetski_01', 'a_m_y_juggalo_01', 'a_m_y_ktown_01', 'a_m_y_ktown_02', 'a_m_y_latino_01',
'a_m_y_methhead_01', 'a_m_y_mexthug_01', 'a_m_y_motox_01', 'a_m_y_motox_02', 'a_m_y_musclbeac_01', 'a_m_y_musclbeac_02', 'a_m_y_polynesian_01',
'a_m_y_roadcyc_01', 'a_m_y_runner_01', 'a_m_y_runner_02', 'a_m_y_salton_01', 'a_m_y_skater_01', 'a_m_y_skater_02', 'a_m_y_soucent_01',
'a_m_y_soucent_02', 'a_m_y_soucent_03', 'a_m_y_soucent_04', 'a_m_y_stbla_01', 'a_m_y_stbla_02', 'a_m_y_stlat_01', 'a_m_y_stwhi_01',
'a_m_y_stwhi_02', 'a_m_y_sunbathe_01', 'a_m_y_surfer_01', 'a_m_y_vindouche_01', 'a_m_y_vinewood_01', 'a_m_y_vinewood_02', 'a_m_y_vinewood_03',
'a_m_y_vinewood_04' , 'a_m_y_yoga_01' , 'a_m_m_mlcrisis_01' , 'a_m_y_gencaspat_01' , 'a_m_y_smartcaspat_01' ,
},
scenarios = {
'WORLD_HUMAN_AA_COFFEE', 'WORLD_HUMAN_AA_SMOKE', 'WORLD_HUMAN_BUM_STANDING', 'WORLD_HUMAN_VALET', 'WORLD_HUMAN_CAR_PARK_ATTENDANT',
'WORLD_HUMAN_CLIPBOARD', 'WORLD_HUMAN_COP_IDLES', 'WORLD_HUMAN_DRINKING', 'WORLD_HUMAN_DRUG_DEALER', 'WORLD_HUMAN_DRUG_DEALER_HARD',
'WORLD_HUMAN_GUARD_STAND', 'WORLD_HUMAN_HANG_OUT_STREET', 'WORLD_HUMAN_SMOKING', 'WORLD_HUMAN_SMOKING_CLUBHOUSE', 'WORLD_HUMAN_SMOKING_POT',
'WORLD_HUMAN_SMOKING_POT_CLUBHOUSE', 'WORLD_HUMAN_STAND_IMPATIENT', 'WORLD_HUMAN_STAND_IMPATIENT_CLUBHOUSE',
'WORLD_HUMAN_STAND_IMPATIENT_FACILITY', 'WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT', 'WORLD_HUMAN_STAND_IMPATIENT_UPRIGHT_FACILITY',
'WORLD_HUMAN_STAND_MOBILE', 'WORLD_HUMAN_STAND_MOBILE_CLUBHOUSE', 'WORLD_HUMAN_STAND_MOBILE_FACILITY', 'WORLD_HUMAN_STAND_MOBILE_UPRIGHT',
'WORLD_HUMAN_STAND_MOBILE_UPRIGHT_CLUBHOUSE' ,
},
},
locations = {
-- La Mesa
{coords = vec4 ( 714.0477 , - 716.7358 , 26.1345 , 184.7042 )},
{coords = vec4 ( 748.7374 , - 529.1055 , 27.7778 , 82.3532 )},
-- Cypress Flats
{coords = vec4 ( 743.4658 , - 1797.3104 , 29.2916 , 90.3683 )},
{coords = vec4 ( 892.4183 , - 2172.1731 , 32.2862 , 178.2663 )},
-- Textile City
{coords = vec4 ( 466.2290 , - 735.8327 , 27.3645 , 89.4824 )},
{coords = vec4 ( 450.1326 , - 787.0790 , 27.3578 , 278.5528 )},
-- Downtown
{coords = vec4 ( 29.4900 , - 1018.7399 , 29.3794 , 253.0295 )},
{coords = vec4 ( 158.9216 , - 1087.0206 , 29.1923 , 3.6918 )},
-- Little Seoul
{coords = vec4 ( - 545.9033 , - 873.4942 , 27.1986 , 182.3827 )},
{coords = vec4 ( - 584.3311 , - 809.1799 , 26.3608 , 94.2468 )},
-- Vespucci
{coords = vec4 ( - 1131.2710 , - 1551.9731 , 4.3381 , 133.1790 )},
{coords = vec4 ( - 1171.0496 , - 1380.8845 , 4.9688 , 53.8665 )},
-- Del Perro
{coords = vec4 ( - 1267.9873 , - 812.0983 , 17.1077 , 129.5155 )},
{coords = vec4 ( - 1190.7872 , - 742.8149 , 20.2471 , 309.6977 )},
-- Rockford Hills
{coords = vec4 ( - 874.1345 , - 225.4383 , 39.4992 , 309.6977 )},
{coords = vec4 ( - 773.3749 , - 187.8543 , 37.2836 , 128.6673 )},
-- West Vinewood
{coords = vec4 ( - 598.9026 , 170.5925 , 66.0599 , 6.3210 )},
{coords = vec4 ( - 477.8156 , 298.2921 , 83.7914 , 46.8957 )},
-- Downtown Vinewood
{coords = vec4 ( 159.9377 , 292.9284 , 110.8390 , 14.8574 )},
{coords = vec4 ( 399.9715 , 67.1092 , 97.9779 , 168.7914 )},
-- East Vinewood
{coords = vec4 ( 814.9595 , - 109.4994 , 80.6025 , 81.9081 )},
-- Mirror Park
{coords = vec4 ( 1099.5093 , - 345.7188 , 67.1835 , 314.1356 )},
{coords = vec4 ( 1152.7114 , - 431.8334 , 67.0128 , 78.9407 )},
-- Davis
{coords = vec4 ( 143.6453 , - 1656.3026 , 29.3314 , 238.3613 )},
{coords = vec4 ( 206.5612 , - 1851.4531 , 27.4813 , 142.4971 )},
-- Strawberry
{coords = vec4 ( - 220.3584 , - 1285.9303 , 31.2929 , 142.9025 )},
{coords = vec4 ( 340.7369 , - 1270.7273 , 31.9980 , 90.6708 )},
}
}
Config.DeadDrops = {
blip = {
enable = true ,
sprite = 457 ,
scale = 1.0 ,
color = 2 ,
label = "Dead Drop" ,
setWaypoint = true ,
},
locations = {
-- La Mesa
vector3 ( 788.6252 , - 775.4433 , 26.42369 ),
vector3 ( 827.8407 , - 1070.048 , 28.48918 ),
-- Cypress Flats
vector3 ( 831.1832 , - 1991.972 , 29.30136 ),
vector3 ( 957.2404 , - 2366.238 , 30.54342 ),
-- Textile City
vector3 ( 398.5865 , - 739.6891 , 29.27672 ),
vector3 ( 452.3307 , - 750.3677 , 27.35764 ),
-- Downtown
vector3 ( - 6.226191 , - 1086.709 , 26.67207 ),
vector3 ( 37.28276 , - 1023.795 , 29.48148 ),
-- Little Seoul
vector3 ( - 606.6549 , - 1029.191 , 21.78756 ),
vector3 ( - 713.226 , - 824.2436 , 23.5449 ),
-- Vespucci
vector3 ( - 1131.964 , - 1567.947 , 4.413927 ),
vector3 ( - 1146.4 , - 1626.857 , 4.280537 ),
-- Del Perro
vector3 ( - 1216.429 , - 806.9036 , 16.37718 ),
vector3 ( - 1454.858 , - 591.7869 , 30.9483 ),
-- Rockford Hills
vector3 ( - 896.6103 , - 247.3401 , 40.04118 ),
vector3 ( - 624.3991 , - 200.6885 , 37.54574 ),
-- West Vinewood
vector3 ( - 618.7264 , 304.8151 , 82.25268 ),
vector3 ( - 169.0197 , 216.5543 , 89.48821 ),
-- Downtown Vinewood
vector3 ( - 52.65391 , - 98.52388 , 57.81428 ),
vector3 ( 478.6129 , 46.69759 , 92.95871 ),
-- East Vinewood
vector3 ( 795.5706 , - 80.90009 , 80.59615 ),
vector3 ( 837.1632 , - 262.2335 , 65.62377 ),
-- Mirror Park
vector3 ( 1174.146 , - 298.8404 , 69.02161 ),
vector3 ( 1195.71 , - 485.3098 , 65.80621 ),
-- Davis
vector3 ( 107.1236 , - 1692.928 , 29.26395 ),
vector3 ( 309.6383 , - 1545.083 , 29.41008 ),
-- Strawberry
vector3 ( 10.5759 , - 1531.4991 , 29.2876 ),
vector3 ( - 171.1004 , - 1344 , 31.29586 ),
-- Legion Square
vector3 ( 143.3138 , - 955.4326 , 29.66306 ),
vector3 ( 177.1713 , - 908.1945 , 30.69225 ),
-- Pillbox Hill
vector3 ( 52.1823 , - 830.9993 , 31.08337 ),
vector3 ( - 222.5493 , - 934.3334 , 29.28791 ),
}
}
Config.TargetSets = {
minimumSpawnDistance = 100.0 ,
blip = {
enable = true ,
radius = 200.0 ,
alpha = 150 ,
color = 1 ,
offsetPercentage = 0.95 ,
},
camera = {
enable = true ,
distance = 4.0 ,
fov = 30.0 ,
zOffset = 1.0 ,
timerMin = 1 ,
timerMax = 1 ,
},
headshot = {
enable = true ,
title = "Contract Killer" ,
subtitle = "Target Details" ,
duration = 1.0 ,
},
prompt = {
enable = false ,
},
killConfirmation = {
itemName = 'killconfirmation' ,
timer = {
timerMin = 1000 ,
timerMax = 2000 ,
},
animation = {
scenario = "CODE_HUMAN_MEDIC_TEND_TO_DEAD"
}
},
targetSets = {
{
name = "Sample Target" ,
prompt = "Take out the target" ,
difficulty = 1 ,
minimumSpawnDistance = 50 ,
targetModels = {
"a_f_y_business_01" , "a_f_y_business_02" ,
"a_f_y_business_03" , "a_f_y_business_04" ,
"a_m_y_business_01" , "a_m_y_business_02" ,
"a_m_y_business_03"
},
targetCoords = vector4 ( 198.5164 , - 919.1954 , 30.6874 , 240.0001 ),
targetArmed = true ,
targetWeapon = {
"weapon_pistol" , "weapon_switchblade" , "weapon_unarmed"
},
targetScenarios = {
"WORLD_HUMAN_AA_COFFEE", "WORLD_HUMAN_HANG_OUT_STREET", "WORLD_HUMAN_AA_SMOKE", "PROP_HUMAN_STAND_IMPATIENT"
},
conditionalWeaponEnabled = true ,
conditionalWeapons = {
{
name = "weapon_unarmed" ,
label = "your Fists" ,
multiplier = 5
},
{name = "weapon_bat" , label = "a Bat" , multiplier = 4 },
{name = "weapon_knife" , label = "a Knife" , multiplier = 4 },
{name = "weapon_pistol" , label = "a Pistol" , multiplier = 3 },
{name = "weapon_microsmg" , label = "a Micro SMG" , multiplier = 2 },
{name = "weapon_machinepistol" , label = "a Machine PIstol" , multiplier = 2 },
{name = "weapon_sawnoffshotgun" , label = "a Sawn-Off Shotgun" , multiplier = 2 },
{name = "weapon_assaultrifle" , label = "an Assault Rifle" , multiplier = 2 },
{name = "weapon_molotov" , label = "a Molotov Cocktail" , multiplier = 6 },
},
guardChance = 100 ,
guardNumberMin = 1 ,
guardNumberMax = 2 ,
guardModels = {
"a_f_y_business_01" , "a_f_y_business_02" ,
"a_f_y_business_03" , "a_f_y_business_04" ,
"a_m_y_business_01" , "a_m_y_business_02" ,
"a_m_y_business_03"
},
guardCoords = {
[ 1 ] = {coords = vector4 ( 198.85845947266 , - 920.49157714844 , 30.6877784729 , 340.00012207031 ), used = false },
[2] = {coords = vector4(199.87644958496,-918.99334716797,30.67737197876,130.00004577637), used = false},
},
guardWeapons = {
"weapon_pistol" , "weapon_switchblade" , "weapon_unarmed"
},
guardScenarios = {
"WORLD_HUMAN_AA_COFFEE", "WORLD_HUMAN_HANG_OUT_STREET", "WORLD_HUMAN_AA_SMOKE", "PROP_HUMAN_STAND_IMPATIENT"
},
},
}
}