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gfg_plants
Documentation regarding GFG Developments Plants.
Current Version: 1.0.5
GFG Plants allows a player to take seeds and plant them either anywhere in the world, or within defined zones. The players have to nurture and care for the plants until they are grown and ready to be harvested. The plants will need occasional watering and weeding to keep them healthy. There is an infinite number possibilities for plant types. Plants have a wide range of settings that can be changed in the config.
A targeting resource is only required if Config.interactionMethod is set to 'target'
An Inventory resource is only required if Config.inventory is set to anything but 'custom'
Using OX
Using QB
GitHub - overextended/ox_target: Standalone "third-eye" targeting resource.
GitHub
Only if 'Config.target' is set to 'ox_target'
GitHub - overextended/ox_inventory: Slot-based inventory with metadata.
GitHub
Only if 'Config.inventory' is set to 'ox_inventory'.
GitHub - qbcore-framework/qb-target: A better interaction system for FiveM
GitHub
Only if 'Config.target' is set to 'qb_target'
GitHub - qbcore-framework/qb-inventory: Slot Based Inventory System Used With QB-Core
GitHub
Only if 'Config.ineventory' is set to 'qb_inventory'
- Custom plants of any type.
- Highly configurable.
- Plants need watering and weeding. (Toggleable)
- Optimized (Running at 0.00ms).
- Anyone can interact with any plant.
- Plant data stored in the database (progress is saved during server restart/crash).
- Language locale support.
- Further Resource Optimization
Last modified 2mo ago



