๐ŸŒฟgfg_plants

Documentation regarding GFG Developments Plants.

Current Version: 1.0.5

GFG Plants allows a player to take seeds and plant them either anywhere in the world, or within defined zones. The players have to nurture and care for the plants until they are grown and ready to be harvested. The plants will need occasional watering and weeding to keep them healthy. There is an infinite number possibilities for plant types. Plants have a wide range of settings that can be changed in the config.

Dependencies

ox_lib

ox_mysql

A targeting resource is only required if Config.interactionMethod is set to 'target'

An Inventory resource is only required if Config.inventory is set to anything but 'custom'

ox_target

ox_inventory

Features

  • Custom plants of any type.

  • Highly configurable.

  • Plants need watering and weeding. (Toggleable)

  • Optimized (Running at 0.00ms).

  • Anyone can interact with any plant.

  • Plant data stored in the database (progress is saved during server restart/crash).

  • Language locale support.

Planned Updates

Purchase

Preview

Forum Post

Support

Changelog

Version 1.0.5
  • Fixed an error with increasing health based on weed/water status.

Version 1.0.4
  • Added sv_customize.lua, giving support for custom or altered frameworks.

Version 1.0.3
  • Added more interaction options (TextUI, 3DText).

  • Re-factored placement system to by more dynamic and easier to fine tune.

  • Eliminated unnecessary loop to improve performance.

Version 1.0.2
  • Added better support for shells and IPL's, We can't confirm this works with every housing resource. If you notice it doesn't work with your housing resource let us know and we will see what we can do.

Version 1.0.1
  • Locale update to better support multiple language grammar.

  • Adjusted plant props so they always face upwards (+/- 1 degree).

Version 1.0.0
  • Initial Release

Last updated